Reading and Writing text files in Windows 8 Metro

by Morten 12. January 2012 21:40

Perhaps I’m missing something here, but writing a simple text file and reading it back in is surprisingly complex in Windows 8 Metro style apps/WinRT. In .NET there’s a one-liner for such a trivial task, but I haven’t been able to find anything like that in WinRT. So to save you the trouble, here’s my utility methods for this:

Reading a file from the ApplicationData LocalFolder\DataCache:

public static async Task<string> ReadFile(string filename)
{
    var localFolder = Windows.Storage.ApplicationData.Current.LocalFolder;
    var folder = await localFolder.GetFolderAsync("DataCache");
    var file = await folder.GetFileAsync(filename);
    var fs = await file.OpenAsync(Windows.Storage.FileAccessMode.Read);
    var inStream = fs.GetInputStreamAt(0);
    Windows.Storage.Streams.DataReader reader = new Windows.Storage.Streams.DataReader(inStream);
    await reader.LoadAsync((uint)fs.Size);
    string data = reader.ReadString((uint)fs.Size);
    reader.DetachStream();
    return data;
}

Writing to a file in the ApplicationData LocalFolder\DataCache:

public static async void WriteFile(string filename, string contents)
{
    var localFolder = Windows.Storage.ApplicationData.Current.LocalFolder;
    var folder = await localFolder.CreateFolderAsync("DataCache", Windows.Storage.CreationCollisionOption.OpenIfExists);
    var file = await folder.CreateFileAsync(filename, Windows.Storage.CreationCollisionOption.ReplaceExisting);
    var fs = await file.OpenAsync(Windows.Storage.FileAccessMode.ReadWrite);
    var outStream = fs.GetOutputStreamAt(0);
    var dataWriter = new Windows.Storage.Streams.DataWriter(outStream);
    dataWriter.WriteString(contents);
    await dataWriter.StoreAsync();
    dataWriter.DetachStream();
    await outStream.FlushAsync();
}

I used this to create a little data cacher , as shown below (Note: you could use the LocalSettings for this, but there’s a very low limit to how large objects stored there can be):

public static void SaveData(string filename, object objectGraph, bool overwriteIfNull = true)
{
    string json = null;
    if(objectGraph != null)
        json = SerializeObjectGraph(objectGraph);
    if (json != null || overwriteIfNull)
    {
        WriteFile(filename, json);
    }
}

private static string SerializeObjectGraph(object graph)
{
    if (graph == null) return null;
    DataContractJsonSerializer ser = new DataContractJsonSerializer(graph.GetType());
    MemoryStream ms = new MemoryStream();
    ser.WriteObject(ms, graph);
    var bytes = ms.ToArray();
    return UTF8Encoding.UTF8.GetString(bytes, 0, bytes.Length);
}

public static async Task<T> LoadData<T>(string filename)
{
    var json = await ReadFile(filename);
    MemoryStream ms = new MemoryStream(UTF8Encoding.UTF8.GetBytes(json));
    DataContractJsonSerializer ser = new DataContractJsonSerializer(typeof(T));
    T result = (T)ser.ReadObject(ms);
    return result;
}

If there’s an easier way to do this, please do let me know. If not, hopefully we’ll get some more utility/helper methods as the SDK matures.

Tags:

Windows Runtime

Comments (3) -

1/13/2012 12:38:24 PM

Filip Skakun

I think your WriteFile should return a Task...

Filip Skakun United States

1/13/2012 1:27:15 PM

Morten

Filip: You could do that. It's not required (I designed the call as a fire and forget), but if you want to wait for the write to complete, change 'void' to 'task' and you're good to go)

Morten United States

2/11/2012 2:16:12 AM

Phar4oh

Geez, thanks for this. I was struggling to use the new storage namespace to get a file out of localFolders. Appreciate it Laughing

Phar4oh Australia

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Morten Nielsen

Silverlight MVP

Morten Nielsen
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